• Dioramas for Dungeon Crawl Classics

    This post showcases a diorama I created for a recent play through of Brendan LaSalle’s classic DCC funnel, “Hole in the Sky.” I have tried to avoid sharing details regarding major plot points whenever possible, but I do reveal a significant portion of the map. If you have not played this module, you may wish…

  • Motivating Players to Hexcrawl with Maps Found as Treasure

    Players encounter many types of maps in tabletop RPGs. There are maps for hex crawling, dungeon crawling, and navigating towns. There are maps for finding treasure and maps found as treasure. Maps found as treasure are especially common in Dungeon Crawl Classics funnels. For instance, players can find a treasure map in Harley Stroh’s Sailors…

  • Exploration Rules for Hexcrawls, Part 2

    In my previous post, I highlighted rules I homebrewed for hexcrawls. Apart from a desire to tinker with game design, I wanted to offer my players a means of making meaningful travel choices without showing them the complete map. To reveal the map, players need to contend with a fog of war mechanic, which they…

  • Exploration Rules for Hexcrawls

    Earlier this year, Arnold Kemp at GoblinPunch wrote two thought provoking articles on hexcrawls, titled, “Hexcrawls Kinda Suck” and “Okay I Fixed Hexcrawls Now.” Kemp notes (rightfully, I think) that there are some pretty severe limitations to hexcrawling. That said, they offer a fun approach to running a campaign. In the next few posts, I…