Month: March 2024
This blog explores OSR game design through practical mechanics and table-tested ideas homebrews.
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Exploration Rules for Hexcrawls, Part 1
Earlier this year, Arnold Kemp at GoblinPunch wrote two thought provoking articles on hexcrawls, titled, “Hexcrawls Kinda Suck” and “Okay I Fixed Hexcrawls Now.” Kemp notes (rightfully, I think) that there are some pretty severe limitations to hexcrawling. That said, they offer a fun approach to running a campaign. In the next few posts, I…